![]() ![]() One thing that instantly stood out to me from the trailers was the lovely Borderlands-esc art style, and when being in the game this style still looks great and does not let you down. ![]() This is done by parts breaking that you are climbing on, and made me think of those sort of segments in Uncharted, leaving you hanging on for life in VR. The climbing segments aren’t full of combat, but still manage to include some elements of excitement. Although, the skiing does include some shooting, which has you taking out watch towers and enemies on snowmobiles – with these sections making you feel like your Xander Cage from xXx. Outside of the straight up gun fights, the game puts in some skiing and climbing elements, both of which break up the frantic gunplay well. You then can lower yourself into cover, peak over and lean out of cover to take your shots, and this works great and seamlessly in those tense combat situations. Most objects placed around the map can be grabbed onto with your none dominant hand. The next part of the combat is the very will handled cover system. Ammunition for your two constant weapons is not in short supply in the game, with enemies dropping it on death, and it wasn’t often I found myself having to search for ammo for the SMG. Outside of these you will find special guns that include one round on ammunition and then disintegrate. When it comes to the guns you get two main weapons a pistol and a sub machine gun, both of which are used with one had to allow for the cover to be used. The combat is fast paced gunplay, mixed with an excellent cover system – that makes great use from the old Move hardware. As previous mentioned, the fast paced action is what instantly got my attention in the trailer, and I am happy to say it did not let me down one bit in this area. ![]()
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